Elizabeth Streb: the Independent interview
STREB Extreme Action’s company name is truth in advertising: a group of seven superbly-trained athletes who appear to propel themselves into harm’s way, repeatedly—against walls and floors, off of trampolines and multi-story trapeze-like platforms, into and out of close encounters with a spinning industrial I-beam as it careens across stage, and much, much more. In this week’s story on the CHAT Festival at UNC-Chapel Hill, I described their edge-of-your-seat maneuvers, set to a pulsing techno soundtrack and accompanied by live and digitized video, as “a highly caffeinated remix of death-defying circus acts, gymnastics, motion-picture stunt work and modern dance.”

Choreographer, inventor, and action architect Elizabeth Streb
I spoke with choreographer, self-styled action architect—and MacArthur Foundation “Genius grant” award winner—Elizabeth Streb by phone on Feb. 6, a snowy afternoon in Philadelphia, between the company’s matinee and evening performances at the Annenberg Center’s Zellerbach Theater.
Carolina Performing Arts presents her company Friday and Saturday night in Memorial Hall. Click here for more information and tickets for the show.
Independent: How would you characterize your interest in technology in terms of the work you’re interested in doing on stage? What does technology enable you to do?
Elizabeth Streb: I would say it’s equal: My interest and passion in technology and hardware – mechanical, electronic, hydraulic, what have you – my love for those types for technology is equal to my love of movement. I see them completely similarly; they’re a congruency to me. For the idea of STREB, I started working with more quotidian objects back in the early 1980s: sticks, wood, hills, ropes and hoops. As I developed, I really started to get more metal and hardware devices involved in what I was doing.
It’s like music. As when someone, way back when, decided the human voice alone wasn’t sufficient to express everything the human might express in terms of pitch, key, melody and harmony, I felt that in a Newtonian universe, on the ground, the body’s biomechanical system, which lends itself to motion, was not, in itself, sufficient. Not to express all that can be expressed in terms of physicality.
So we invent hardware, and collaborate with a lot of different technicians, from MIT’s Media Lab and ASU Electronic Arts department to [trapeze artists and engineers] Noe and Ivan Espana, to create pieces of equipment that we can inhabit and develop new physical spatial and temporal vocabularies.
I don’t recall who defined technology as devices that extend the body’s various capacities. It sounds like one of your main interests involves extending the body’s abilities to do a number of things.
It’s sort of a funny thing. I think the initial, more basic question is, “What is the potential content of action?” Not the body doing movement, or machines working the beautiful way they work and function, or the utilitarian aspects of machines and the body, separately and together. But is there a language, exactly, that we can construct with physicality—whether it’s machine-based, electronically-based or physically-based—that will have its own grammar and syntax? That’s my goal.
I’m not just adding equipment and technology because I like it—although I really do. I do it because I think… [pauses] Okay. Let’s take just one aspect of what it means to move and talk about space. If I’m only 5 feet 7 inches tall, and I go into a theater that happens to be 30 or 40 feet tall, then I’m essentially ignoring the major hunk of that space. And for visual and physical reasons, I think that’s a disappointment to the audience and also sort of a tragedy.
When we have a wheel, an injection device, or cables and harnesses, that gets us up into that location. Otherwise, I feel that that location, that empty space, should not exist.



